Tag Archives: 40k

Word Bearers VS Marines Malevolent (50 Power Level)

My buddy Alex popped over last weekend with the new Chaos Codex in hand and a 50PL list that he would assemble out of my 30k Word Bearers Army. Alex’s current army, The Scourged, was up in Newcastle so Lorgar’s boys would have to do for the time being. This was also Alex’s first game of 40k and I was excited to both show him the ropes and to hear his thoughts on the new edition of 40k.

THE ARMIES

Host of Lorgar

 

 

HQ

Dark Apostle – The Cursed Crozius, Plasma Pistol, 

TROOPS

Chaos Space Marines (x10) – Two Lascannons, Power Fist.

Chaos Space Marines (x10) – Two Lascannons, Power Fist.

ELITES

Possessed (x5) – Writhing Tentacles.

FAST ATTACK

Chaos Spawn (x1) – Mutated Beyond Reason.

HEAVY SUPPORT

Chaos Land Raider – Two Twin-Linked Lascannons, Twin Linked Heavy Bolter.

Malevelolent Strike Force

 

Malevolent Strike Force

 

HQ

Captain Bericus of the 4th – Storm Bolter, Relic Blade.

Techmarine – Servo Arm, Power Axe, Bolt Pistol.

ELITES

Company Ancient – Bolter.

Apothecary – Bolt Pistol, Chainsword.

TROOPS

Tactical Squad – Missile Launcher, Flamer, Power Fist.

Tactical Squad – Missile Launcher, Flamer, Power Sword, Combi – Flamer.

HEAVY SUPPORT

Contemptor Dreadnought- Kheres Assault Cannon, Dreadnought Close Combat Weapon with inbuilt Storm Bolter.

Dreadnought – Assault Cannon, Dreadnought Close Combat Weapon with inbuilt Storm Bolter.

 

THE BATTLE GRID

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A combination of Sector Imperialis, TTCombat and scratch-built terrain on a DeepCut Studio urban mat.

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This strongpoint was the last area to fall when the forces of ruin fell upon this world…

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DEPLOYMENT

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The Word Bearers would deploy in the centre…

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Deployment: Alex set up his Possessed and Dark Apostle inside the confines of the Land Raider, whilst squads of Heretics deployed in the gantry and ruins. The Malevolents concentrated their infantry on the eastern side of the board, whilst the two dreadnoughts deployed in flanking positions.

Mission:

KINGSLAYER: The Power Level of all enemy forces destroyed by each player is totalled up at the end of the fifth round. The total is DOUBLED if the enemy Warlord was slain. The player can still win even if he has no models remaining at the end of the game…

ENGAGE!

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The end of the first turn: Alex concentrates his forces under the gantry, focussing all of his fire upon the Malevolent infantry, wreaking a heavy toll upon a tactical squad advancing through the tank graveyard. The Malevolents fail to do any real damage in return, but do manage to send the Spawn back to whatever depraved hell it sprang from…

 

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The Heretic Astartes in the gantry enjoyed an excellent field of fire, sending concentrated beams of death upon the Tactical squad below with their lascannons and exacting a murderous toll upon their loyalist brothers.

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Turn Two: Opting for a less direct approach, the second Tactical Squad manoeuvres around the tower, blasting the Heretics with promethium and bolter fire.

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Turn Three: The scrum in the centre swings dramatically in Alex’s favour as the Possessed leave the Land Raider to join the fray. Frustratingly for the scions of Lorgar, the Apostle doesn’t quite make it into combat… Above, Bericus is blasted from the gantry by four lascannons from the Land Raider, ending his captaincy…

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Turn Four: The Dreadnoughts enter the fray, swiftly turning the tide of battle…

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The tank commander sizes up another target…

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In a final, crushing tide of carnage, the Word Bearers are slain to a man. The ruined body of the Dark Apostle is tossed aside by the dreadnought… The Land Raider reverses swiftly away from the battle grid in a bid to survive the last turn.

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The Contemptor absorbed yet another blast of lascannon energy then strode eagerly onwards…

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Battered but victorious, the Ancient holds the Malevolent’s banner high over the dead city.

This proved to be a bloody game for both sides and tremendous fun too! The Ultramarines morale boost rescued me on several occasions and Alex was unlucky to fail his Dark Apostle’s charge upon exiting the Land Raider. The arrival of the dreadnoughts in turn three really saved my bacon and won the day for the marines. Next time, Alex vowed to focus fire on those lumbering giants early on, as well as bringing a bucket load of Tzeentchian trickery to put my Emperor fawning lapdogs in their place!

Thanks for reading!

 

Ed

 

 

 

Resurrecting the Malevolents

“There is no innocence in this galaxy, of all places why did you think to find it on a planet named Armageddon?” Brother Bericus

My box of Dark Imperium, along with the Imperial I and Chaos indices, sat gathering dust in Bristol Independent Gaming for an unreasonable amount of time. Finally, after a busy surge at work and a relaxing break in Lisbon, I picked up my goodies.

I won’t go into my thoughts on the contents of Dark Imperium (that ship has sailed!) save to say that it is simply awe inspiring and brought to the surface the same feelings I had as a nine-year old when I received the 2nd Edition starter set all those years ago…

Last week I got my first game of 8th down at Bristol Independent Gaming. The day before I had spent a few hours rebasing and touching up my 40k Army – The Marines Malevolent! I absolutely loved these guys at the time and really appreciated the fluff Nick Kyme gifted this chapter. For those not familiar, they are a really nasty lot. They wantonly disregard imperial institutions (and lives) in the pursuit of their enemies. Their contempt for others has not played out well and they can no longer count on the Administratum or Mars for logistical support. As such, they scavenge, scrounge and downright steal in order to keep themselves operational. Their kit is, as a result, antiquated, battered and a strikingly at odds with those chapters that revere their wargear. Consequently, many chapters regard the Marines Malevolent as beneath contempt and barely worthy of the name Astartes, yet it is a testament to the chapter’s grit that they can survive in a hostile galaxy with such an arrogant and destructive temperament.

MARINES MALEVOLENT

“And as for these lesser Chapters, these harbingers of misery, these scum, these marines malevolent, I defy them. Let them crash like waves upon fortress Terra, they will only break and retreat like the tide. Let them do their worst. For I am the light of the Imperium and will purge them in fire and blood!”

-Gorge Vandire, broadcasting to his supporters at the height of the siege of the Ecclesiarchical Palace on Terra, M36

“The Space Marines themselves appeared to be just as archaic. Most wore Mk VI Corvus-pattern power armour, stained yellow with a black cuirass and generators, the left pauldron studded with fat rivets. The armour’s plastron was bereft of the Imperial eagle, and carried only an octagonal release clasp, unlike the modern suits of the Mk VII Aquila-pattern. Every suit amongst them, bar none, was patched and chipped. The rigours of battle were worn proudly as marks of honour, in the same manner as the Salamanders’ branding scars. It was armour that had been made to last, not in the sense of its superior forging or exceptionally durable craftsmanship; rather, it was battle-plate that had seen hundreds, perhaps thousands, of victories and been strung back together and hammered into shape by any means necessary in order that it saw another.”

From the novel ‘Salamander’ by Nick Kyme

Captain Bericus: 4th company – Actions of Note

TREPTA

Bericus was given the honour of triggering the release of the Life Eater Virus against the Genestealer-held world of Trepta. From orbit, he watched entranced as the virus blossomed across the entire planet, wiping out every living thing, before finally consuming the atmosphere in a series of hellish firestorms released by the stored energy of the world’s dying biomass.

JIBBUS IV

Bericus was infiltrated into the heart of the vast bunker complex on the rebellious mining world of Jibbus IV in 901 M41 and laced the ancient life support machines with nerve gas, killing millions of heretical fanatics in minutes. Bericus knew his actions were justified, as the world can still by mined by the automated servants of the Adeptus Mechanicus, but sometimes he still hears the choking screams of the dying.

ROTRACUDA

During a desperate defence of the Forge World of Rotracuda in 946 M41 from a massive Tyranid splinter fleet, Bericus, then a member of his Captain’s honour guard, called artillery fire onto his own position as it was overrun. Bericus’ actions led to the death of all of his surviving squadmates, but was lauded by his superiors (including his mortally wounded Captain) as exemplifying the ruthless ethos of the Chapter.

MAUDIGARN

Bericus commanded the cleansing of the hive world Maudigarn II in 980 M41. The world had been infiltrated by a sinister race of shapeshifting Xenos able to replicate the divine human form. The world was in the process of tearing itself apart in a series of paranoid civil wars until the Chapter descended upon it and instituted brutal purges. Billions were killed, thousands of them at his hands. Most of them were probably aliens, though there was no way to be sure. Even if hundreds were innocent…better to die than suffer the Xenos to live.

3rd War for ARMAGEDDON

As part of Captain Vanyar’s strike force Bericus was tasked with leading his Sternguard squad on seek and destroy missions on high priority targets. Open warfare of this kind, bloody and merciless, against an enemy that would give no quarter, saw Bericus embody the epitome of what it is to be an Astartes of the Marines Malevolent. He would endure days of ceaseless slaughter striding across the ash wastes, heedless of his safety, armour pitted and blackened by combat, tirelessly seeking greenskins to strike down. Bericus’ wounds didn’t impede him from participating in every major action of the campaign, despite the grievous injuries that he sustained at the claws of an orkoid war machine. It is worth noting that Bericus was present during the incident at the “Emperor’s Deliverance” refugee camp and a staunch supporter of his brother Captain’s tactical decision to use the camp as a killing field.

After leaving the planet and returning to the Chapter fleet Bericus‘ was given the Captaincy of the 4th Company in its entirety, a unit which had been badly mauled by a protracted series of engagements with Traitor Legionnaires. With his new command and the blessing of his Chapter Master and fellow Captains, Bericus headed to the Naufragium Cluster intent on collecting such a string of victories that even the High Lords on Terra would sit up and take notice of the much maligned Marines Malevolent…

Excerpt from an unfinished short story title ‘Season of Fire.’

As requested the thick astral scope of the Adsideo, one of nearly six hundred orbiting watch stations, glanced away from its vigil on the Pallidus Mountains to inspect a tiny corner of the Infensus region. Adepts adjusted the magnification, cycled through image filters and promptly found what the terse report from the Adspectus Claritatis was demanding. A plume of dust. The filters cycled to thermal, peeling away the obscuring layers, froze the image and came to a rest. The outline, despite some atmospheric distortion, was unmistakable. A score of Ork vehicles, adorned with all the accoutrements of crude lethality that could be expected of their race. There too, gutted on their battered hulls like offal on a butchers block, were the grizzly remains of what had been the Kholundan IXth.

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‘Hold Brother!’

The Razorback’s heavy treads locked abruptly, bringing the fearsome tank to a screeching stop behind the boarding ramp of the waiting Thunderhawk. The craft’s enormous turbofans beat up billowing plumes blasting the armoured vehicle underneath in noxious dust and toxic filth.

No, no. This world’s not done with you yet, thought Bericus inside the halted Razorback.

‘Captain Tull to Sergeant Bericus,’ rasped a disembodied voice from the tank’s internal voxcaster.

Tull, the taskmaster, the uncompromising, the sentinel of what was Hades, the Lord of the Third – or what was left of it.

‘Aye, Brother Captain,’ said Bericus, picking a fleck of bone from the teeth of his underslung chainblade.

‘State your readiness.’

Bericus spoke without thinking, his response as practised and monosyllabic as if he were back in the hallowed cloisters of his chapter monastery. ‘All brothers present and battle worthy, our steed is still fresh and our assault cannons still hunger.’

‘ Good. Sergeant of the Squad, accept your orders.’ Tull the traditionalist. ‘See here then, Brother Sergeant.’ A torrent of tac-data fuzzed in an epileptic shock across Bericus’ visor. ‘Eight enemy vehicles counted,’ continued Tull, ‘two to four score Xeno- filth moving at speed. Currently on a heading consistent with Ragalan’s Reach at -’

Yes Tull. I understand. We’ll intercept them.The Titan graveyard will be the killing ground. The leering skull face of that fallen lord of war will witness their ruin, see them and their wretched hulks smashed by my brothers. I picture them even now, hungrily entering that adamantium ruin. Into our bolters. Into our blades. Into our steed’s assault cannon.

‘I accept my orders Brother Captain,’ said Bericus taking the target’s speed and bearing, duly plotting an intercept in a heartbeat. ‘We go now! Glory and hate.’

‘Glory and hate. Tull, vox-out.’ The link snapped closed as Bericus gave a nod to Brother Fortix opposite. Fortix banged his gauntlet hard on the battered plate that separated the five astartes from their driver. The Razorback roared into life, surging out from under the rapidly climbing thunderhawk. The tank’s treads tore through the rank silt, eagerly gunning towards the new objective. Inside, Ajax pulled out his auspex, deftly goading the machine spirit into life with a silent prayer whilst Domli rose steadily and opened the top hatch. Suffocating heat poured into the compact compartment as the marine climbed out onto the hull. Domli gripped tight, his dull mustard armour suddenly bright in the intense glare of Armageddon’s hellish twin suns. The vehicle bucked about savagely as it tore through the blasted landscape. Ignoring the forces threatening to throw him off the hull, Domli reached out and ripped away the heavy enviro-tarp covering the twin linked assault cannons. Brother Ursad exchanged his sickle magazine for a sixty bolt round drum, locking the hefty load underneath his MK IV Godwyn Vb bolter just as the corvus helmed Domli dropped back onboard. The thick hatch behind closed him with a resounding crunch of alloy on ceramite. He tossed the tarp to one side and drew his boltgun, a matt black Umbra bonded with an indiscreet melta then checked the mechanism for the hundredth time that day, and days were short on Armageddon. Ajax sat at the Razor’s command node, his testy auspex now mag-clamped to his thigh and tracked the horizon through the assault cannon’s ocular feed matrix.

The five armoured giants went about their battle rites in grim silence. No regard was given to the fact that the Thunderhawk now searing into the crimson sky had been mere seconds away from taking them away from this wretched planet for good.

 

Thank you for reading.

 

Terrain Project 1.0

Rumours of my ship being lost in the warp were greatly exaggerated…

The self imposed hobby edict to create a table bursting full of diorama-type terrain is alive and well. In the past month I have been building, spraying, dry brushing and washing in a rattle canning, paint splattered fury!

Well, not quite…

But I have made significant headway and learnt that cool terrain doesn’t have to cost the world or have to take up a tremendous amount of hobby time.

I assembled and painted this piece of terrain last year.

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Ideally, I’d like all of my terrain looking like this. Seriously though, this is not tenable. I probably could have assembled and painted a squadron of tanks or a large squad of miniatures in the time it took to make this. Not ideal.

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I love looking at it and I’m proud of the little details; the blood splatters, the oxide, the washed out, griminess of it all. I’m also pleased with the little bits of Blanchian artwork and propaganda images that have been pasted to the walls. Unfortunately though, when put upon the battlefield, it seemed to detract somewhat from the miniatures. Worse still, it make the rest of the terrain (then under various stages of progress) appear somewhat underwhelming and demanded that I paint all of it to that level of detail.

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The grimy sandstone effect jarred with my city rubble neoprene mat and rather sealed the deal – I needed a new solution – a new direction entirely. I would keep this piece of terrain, but it would represent a municipal or religious building rather than be A-typical of the structures that were to be found on this city fight table.

During the recent 40kathon with Nick, Alex and James, we discussed terrain at length during and between games. We all fully subscribe (and are subscribed) to Carl Tuttle’s view that terrain is ‘The Third Army.’ [I urge you to check out The Independent Characters Podcast – you won’t regret it.] Whilst the GW terrain is undeniably awesome, the repetition of design choices and aesthetic soon gets old. It also dictates play style a little too much and undermines certain units. How valuable, for example, would jump infantry become on a table full of multiple levels and gantries?

We also wanted to see into civilian life a little more. What about subway entrances, abandoned imperial parks or a mausoleum complex? How about wrecked civilian vehicles or little details that told of frantic evacuation, ration distribution or martial law? The severe STC brutalism of the GW buildings doesn’t tell that kind of story, but could be integrated to add the aesthetic stamp and unify the look.

On my last post I mentioned TTCombat, and showed you a snap of two cargo containers.

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Well, I was so impressed with the designs that I bought several sets of their terrain, including gantries, barricades, walls and ruins. They were painted up in short order and I was careful to choose colours that matched the neoprene mat this time:

When painting the gantries, I could not stop imagining jump troops boosting up to secure the high ground or the kind of close action reminiscent of Necromunda. Metallics and rust paint completed the look.

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I duplicated this method for some barricades too.

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At this point I wanted to get creative and had a look in my bits er…bag. I wanted a few pieces of scatter terrain that told a story. This wrecked rhino has clearly been here for a while, and many battles have been fought over its desiccated remains.

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This is rather grisly, but the remains of the PDF or perhaps ‘the first wave’ could be used either as terrain dressing or ad hoc objective markers.

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These two statues, dedicated to the space marines who liberated this world, stand tall amongst the rubble.

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James very kindly gave me this manufactorum after the geekend. I assembled it to look like one of the more eccentric suggestions on the packaging.

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These ruins have only been sprayed and dry brushed so far. I will probably add more details and weathering, but for now they’ll serve.

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Now what?

I’m far from finished…

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Thank you for reading and I look forward to bringing you more of this project soon.

Ed

Terrain, Macromats and Holiday Hobby

Last weekend, three friends journeyed to my gaff to enjoy two days of hobby. It was a superb weekend and really galvanised my enjoyment of gaming in general. I’ve been friends with two of the guys for about twenty years now and Nick for nearly ten. Curiously, none of us met through the hobby, but it has served to bring us closer together and I’m indebted to them all for making the arduous journey!

40k was the common denominator, so I dusted off my Marines Malevolent, allying in with James’ Knights Unyielding to do battle against Nick and Alex’s chaotic forces. We played three games apiece over two days, including two doubles games.

Great fun! After the dust had settled, I resolved to do several things before the next meet up.

  1. Paint up a small 40k force. At the moment I’m leaning towards Genestealer Cults.
  2. Commit to building a table that is functional, but akin to a diorama in scope.
  3. Finish one project at a time…(!)

The next day I left for five days of unexpected sun and relaxation in Cornwall. I packed a limited number of paints and managed, over four nights, to crank out this fellow:

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I photographed him when I returned using Tablewar’s new ‘Macromat’ which I supported on Kickstarter a few months back. It’s fantastic and has really elevated the standard of my humble IPhone 5C’s camera. That said, I’m definitely going to get a new phone soon as I’m sick of taking subpar pictures. The Macromat comes with several other backgrounds, including the classic ‘blue to white’ that harkens back to White Dwarf of old. If you’re interested in taking beautiful pics of minis, I heartily recommend giving them a look.

Oh, I also managed to make a little headway with my terrain pledge:

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These containers are from TTCombat. Initially sceptical of laser-cut terrain, I am now a firm convert and have a huge amount more to assemble.

Thanks for reading.

Ed

 

Throwback Thursday: Rogue Trader Predator

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Tasting Notes

Conceptually, I think the Rogue Trader era predator is superb. The design evokes so much of the blocky, utilitarian aesthetic found in all imperial tanks. The sponsons, a design abandoned in most tanks within the first quarter of the twentieth century, seems to have finally found its place in the far future. But wait – there is a nod to progress; the domed turret and a pair of equally curved mountings to house the lascannons stand proud on that chassis of stubborn edges. The result is both incredibly archaic and oddly reminiscent of 50’s sci-fi.

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Acquisition and Assembly

The XVII Legion needed armour, so immediate ebayage was necessary. The two models I received were in bad shape and needed some serious restoration. They were carefully disassembled and given a good soak in Dettol for about two weeks. After cleaning and drying, the reassembly phase revealed a new host of problems: Attaching the track sections to main hull exposed gaps where the plastic had either degraded or warped over time. Plenty of green stuff and a few choice accessaries later, the pair looked fairly presentable and I deemed them to be ready for priming.

Here’s how they came out…

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 pred2

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…and together

Theoretical

It was the inspiration to run the Armoured Breakthrough Rite of War that originally led to this purchase. With this ROW the predators become fast vehicles with scoring that can also be taken as Troops. One of them is automatically boosted to a ‘Super Heavy Command Tank.’ Nice! The 24” re-roll for leadership is useful, but with the Word Bearers rolling 3D6 and selecting the lowest two already, this is formidable, as is the BS2 upgrade.

The predators’ purpose is clear: To keep their distance, stay alive and secure late game objectives with a well timed flat out move. Should I opt to be more aggressive, they could tear up the enemy’s flanks, drawing away other units from my core, or position themselves midfield for those opportune rear and side armour hits.

And Finally

This is another miniature that I badly wanted when I got into the hobby in the mid-nineties but was sadly unavailable. Now, thanks to the wonders of the online marketplace, they are finally mine. I’m really pleased with how they have turned out and integrated into my army of 30k Word Bearers. Their comparatively small size initially gave me pause, but since they are ‘Fast’ owing to the ROW, they now fit both aesthetically and thematically.

At the time of writing they are unbloodied, but they don’t have to wait long – I’ve got a 3,000 point game scheduled tomorrow against World Eaters.

Oh,

and Angron’s coming…

NEXT WEEK ON THROWBACK THURSDAY

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It’s throwback Thursday…

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With a relentless release schedule of increasingly beautiful minis, it’s easy to forget about the phenomenal miniatures in the early days of Games Workshop. Heavy, prone to chipping and highly poisonous, these were the models that captured our imaginations. True, many hobbyists shy away from them completely nowadays, believing them too clunky, perhaps too ungainly for a place next to their newer, increasingly dynamic range.

That said, it is clear that a market for them  exists beyond simply a small cadre of veteran hobbyists with nostalgic glints in their eyes. Games Workshop, recognising the demand for many of those classic miniatures and perhaps (dare I say it?) noticing the exorbitant bidding wars occurring on ebay, asked the community what they would like to see returned to the forge for a limited run.

Although I did not indulge in this GW led retro revival, I know plenty that did; A friend of mine purchased a bundle of Daemonettes and their steeds along with a Chaos Lord or two. Admittedly he did this on a magic carpet of whimsy fuelled excitement (probably). In my case, what with a hobby room fast approaching absurd levels of cardboard and sprue based excess, I tend to make sure that my purchases are actually going to get used in an army some time soon…

So, without further introduction, welcome to Throwback Thursday, where every…hm… Thursday I’ll reveal an old favourite that has pride of place, even amongst its smug and CAD designed resin kin.

I’ll start with my all time favourite Rogue Trader era model, the Ogryn. There was a line of them back then, but of all the sculpts, ‘460101’ captured my imagination the most. The others are a little too cartoony and lacking in any real drama or character. ‘460101’ is somehow bulkier, captured in a half turn and laden down with all kinds of esoteric equipment. The goggles and expression are reminiscent of ‘2000AD’ which heavily influenced the design of many Citadel models. Finally, the tilt of the ripper gun suggests both the strength of the Ogryn and the weapon’s considerable heft.

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After scooping him up on ebay, I inevitably wrote him into an Imperialis Militia list, having previously no ambition to include any Ogryns whatsoever. Now I’m up to a squad of six of these lovable mutants…

I will do a detailed post on my Imperialis Militia project at some point in the future, no doubt it will contain details of my pained experiences on drafting a list that satisfied both my thematic and modelling ideals (its performance unfortunately was left on the bus…).

Anyway, Ogryns! I love the idea of having Toughness 5, multi-wound models lumbering forwards with Assault Heavy Bolters. If they elect to do so wearing purple trousers then so much the better! After batch painting nearly everything (including rhinos and a contemptor talon) it was a joy to focus on this miniature over the course of a morning and an afternoon.

2017-01-07-photo-00001444    “Knuckle duster. Check. Purple pantaloons. Check. Groin protector. Check…”

I won’t lie, he’s utterly incongruous amongst his enormous, Bullgrynesque brothers in arms, but I love him all the same. If ever there was an army where RT era models fitted in, it’s the Imperialis Militia. Lets all raise a glass to Forgeworld for designing an army list where almost anything goes!

Cheers!

Next week and in plastic!

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